| Date | Revision | Content |
|---|---|---|
| Dec 12, 2011 | 206-236 | New cvars:
Changed cvars:
Bugfixes:
Serverside changes:
Miscellaneous
|
| Sep 05, 2011 | 170-205 | New cvars:
Changed cvars:
Bugfixes:
Serverside variables:
Miscellaneous:
|
| Aug 06, 2011 | 156-169 | New cvars:
Bugfixes:
Serverside variables:
Miscellaneous:
|
| Jul 16, 2011 | r142-155 |
|
| Jul 03, 2011 | r129-141 | -g_friendsThroughWalls(0/1) - 1 makes the friendicon above the head visible through walls -cg_inverseTimer(0/1) - 1 makes the timer run backwards -lava/slime does not instant kill in ca anymore, during warmup it makes no damage at all -reduced damage of lava/slime, in q3 oa its really high due to a bug -rewrote the teamlock code, teamlock does not change on map_restart anymore, there is an entry in the emnu to lock unlock the team -the game says now which button to press to get ready( depends on your ready-bind) -many critical bugs fixed |
| May 09, 2011 | r116-128 | -new scoreboard -some more speedup -Hud for mulitview windows and some bugfixes(still needs a new server engine) -g_disableSpecs(0/1) - serverside var to disable spectators for league or ladder games, specs just see the scoreboard and public chat -Added the revision command - displays the working AfterShock revision -g_aftershockPhysic(0/1) - 1 enables aftershock Physic on the server with doublejump, slides and faster weapons -many bugfixes |
| Mar 10, 2011 | r114-115 | -rewrote the hudparser -bugfixes in the hud-system -cleaned the code a bit, the game will run a bit faster -Clientside multiview for testing - experimental( needs the new engine for server ) -Serverside demorecording - experimental( needs the new engine for recording and playback) -recordGame will record a normal demo with the current gamestring |
| Feb 25, 2011 | 109-113 | - new textures. - Living count is not longer set to 0 during warmup. - Fixed the last message bug in CA. - Grenades disappear at roundend in CA. They cannot hurt players in the next round anymore. - Weapon selection works now before roundstart in CA. This solves some problems with preselected weapons as well. - Removed some bugs in the hud system - Added mapcycle files support. It is possible to define the minimal players and maximal players per map: full servers aren't changing the map after a match to small maps (f.e.). Furthermore it is possible to define allowed(voteable) maps. The serverside cvars are: g_mapcycle(filename) to set the mapcyclefilename g_useMapcycle(0/1) to use mapcycles - 'mapcycle' command to view the mapcycle - Cleaned the cgame code a bit. The hud-system should give better framerates to all players now |
| Feb 11, 2011 | 105-108 | - customizable huds |
| Feb 03, 2011 | 103-104 | - new grenade and rocket explosion for testing - new grenade model and skin (colorable per console using cg_forceWeaponColor bitmask for grenadecolor |
| Jan 21, 2011 | 101-102 | - 'listplayers' command will give information about the connected players - added a referee system, use g_refPassword to set the referee password on the server: The referee has to set the ref_password cvar. The referee can use the ref commands: map_restart : restart the map nextmap : load the next map map : load a different map g_gametype : change gametype kick : kick player clientkick : kick player( find out clientnum with listplayers ) timelimit : set timelimit fraglimit : set fraglimit remove : move player to spec clientremove: move player to spec( find out clientnum with listplayers ) lock : lock teams unlock : unlock teams startgame : set all players to ready and start the game A referee can call timeouts as spec - g_teamLock(0/1/2):
- g_startWhenReady(0/1/2/3):
- g_muteSpec(0/1): set it to 1 to mute the specs in team games (makes no sense for me in ffa) - New msg on flagdrop ('Your team dropped the flag/ The enemy dropped your flag') - Requested currenttime: Prints current date and time in console - Numbers in Weaponbar are now colored depending on ammo |
| Jan 17, 2011 | 100 | - changed the spawnsystem back to oa081/q3 behaviour - added cg_drawAccel(0,1,2) to show the acceleration with red/green bars - the capturetime is shown in CTF - removed ambient light from flagcarrier, because players can see the dynamic lights through walls - the shotgun pattern is less random now, it is not possible, that all sg-pellets hit in one point |
| Jan 14, 2011 | 99 | - g_extrapolateFrames sets max of serverframes a lagging client is interpolated by the server - new gl explosion - reduced data send on gamestart in CA, this will raise the number of clients before clientdrop - disabled storing playerdata on disconnects |
| Jan 11, 2011 | 96-98 | - several bugfixes and cleanup |
| Jan 11, 2011 | 95 | - added aftershock_login and aftershock_password cvars - you can register on the aftershock site and generate a random password, add username and password to the q3config.cfg or autoexec.cfg and your statstracker will work with any names |
| Jan 10, 2011 | 94 | - fixed statsfiles names |
| Jan 05, 2011 | 93 | - cleanup some shader files, demos work with nomip now - changed plasma explosion model (its near to the impact now) - cleaned timeout code |
| Jan 04, 2011 | 91 | - when a player disconnects after a kill( 4secs ) its displayed as a ragequit - color1 and color2 use normal colorcodes now( 0-9, a-z, A-Z ) - changed bullet explosion - In tourney when a player left the next player is not loosing a point anymore |
| Jan 04, 2011 | 92 | - demos in demomenu are sorted by name now - added g_reduceLightningDamage to reduce LG damage to 7dmg per hit(recommended - set g_laglighting to 0 when using reduced lg damage) |
| Jan 02, 2011 | 89 | - respawntimers do not crash on localhost anymore, this will remove the "Error: Cl_GetServerCommand: a reliable command was cycled out" on full servers too - changed callvote shuffle, players are sorted by dmgdone/dmgtaken now. |
| Jan 02, 2011 | 90 | - In duel chat works for specs during warmup - Teamchat work as spec without following a player - callvote g_gametype accepts 2 arguments now, so you can change map and gametype with only one vote:
|
| Dec 27, 2010 | 87-88 | - g_reduceRailDamage 1 reduces raildamage to 80 - fixed the shotgun shell model - cg_itemFX bitmask ( recommended 2 ):
|
| Dec 22, 2010 | 84 | - new statsfile style (html) - fixed an ugly scorebug introduced in rev82 |
| Dec 22, 2010 | 85-86 | - cleanup - fixed respawntimer bug on localhost( still crash in ctf sometimes ) - more code cleanup(removed ALL warnings) - html statsfiles are complete now |
| Dec 17, 2010 | 83 | - new balloon4.tga for testing - fixed the rocket2rail reward - new burnmark for rockets and grenade launcher(still a bit ugly) - serverstats show if the game was instantgib or rockets only - fixed the bulletmark for high values of r_intensity( new blendfunction and tga ) - fixed the wake-animation for high values of r_intensity( new blendfunction and tga ) - new plasmaball tga, new plasma explosion model, tga and shader - added clown-full.cfg for the full clownage |
| Dec 14, 2010 | 82 | - no scoring in warmup possible in all team gametypes - the game ends when not enough players are playing - secho 'text' will add the text in chat without making a chatbeep, good for script-messages - new icon for regeneration - added dynamic-light to plasmaballs and explosion - Fixed weapondrop, you can enable weapondrop using g_itemDrop 2( only weapondrop ) or 3( weapondrop + flagdrop ) - started to separate baseas and missionpack |
| Dec 11, 2010 | 81 | - new accboard background(testing) - 'fixed' the specbug in ca(???) - removed the "lastmessage" in CA at roundstart when only 1 player is in the team |
| Dec 10, 2010 | 80 | - cg_crosshairPulse (0/1/2):
- cg_crosshairHitColor (0/1):
- added clown.cfg with some of clowns settings |
| Dec 09, 2010 | 79 | - cg_noAmmoChange (0/1):
- weapon accepts more parameters now(up to 9). Example:
- cg_lgHitSfx 0: disable the lg hitnoise - Reward Rocket2Rail changed - g_teamlock (0/1):
|
| Dec 04, 2010 | 72-78 | - cg_lightningExplosion:
- cg_nomip 0: 511 Bitmask to disable picmip on some shaders:
- g_autoready: Starts the game even when not all players are ready(in seconds) - weaponbar fixed again |
| Aug 16, 2010 | 67-71 | - fixed critical bugs - 2 new rewards: item denied, full sg hit - started with new menu |
| Aug 10, 2010 | 66 | - optimized brightness of pm-skins |
| Aug 09, 2010 | 65 | - pm-skins work with normal colorcodes now, f.e. cg_enemyHeadColor 1 is red. - color names for pm-skins: "red", "green", "yellow", "blue", "cyan", "purple", "white", "orange" |
| Jul 27, 2010 | 62-64 | - frags and death to statsfile - serverstatsfile - Itemtimer fix |
| Jul 20, 2010 | 61 | - some fixes for autoaction - weaponbar fixed for specs and demos |
| Jul 17, 2010 | 60 | - fixed the new rewards for spectators - g_itemDrop is a bitmask now (default 1):
- autoaction will save demos/screenshots/stats in folders - demobrowser supports folders now - autoaction will stop 2 secs after intermission-begin - RL is preselected at roundstart in CA |
| Jul 13, 2010 | 58-59 | - cg_particles - new spawnanimation (test) - different lg-styles (cg_lightningStyle 0-3) - clean railcore - fixed the low ammo warning - new warning sound - removed cg_drawAmmoWarning - new cvar cg_ammoWarning: bitmask (default 3)
- removed com_blood - added cg_blood, cg_gibs - replaced gibsound when cg_blood is 0 - cg_blood 0 + cg_gibs 1 will send out sparks when player is gibbed - added rewards to the statsfile - connect/disconnect-message in chat - particle-spawn - fixed a spawn bug in ca (dead in warmup) - SPEC and QUEUE in duel scoreboard - clients sorted by dmgdone in CA - TeamLivingCount in CA |
| Jul 06, 2010 | 57 | - new chat tokens #S #E |
| Jul 02, 2010 | 56 | - dropweapon, dropflag, drop: - g_itemDrop (default 1) allows the weapon/flag drop : when g_itemDrop is set the flag is not returned at suicide - new chat tokens #U #T #K #C #I #l |
| Jul 01, 2010 | 55 | - demo fix - more stats |
| Jun 29, 2010 | 54 | - cg_autoaction 1 demo 2 screenshot 4 stats bitmask |
| Jun 24, 2010 | 53 | - bugfixes - chatmacro #P last picked up item |
| Jun 24, 2010 | 52 | - timeout: g_timeoutAllow, g_timeoutTime - g_delagProjectiles
|
| Jun 22, 2010 | 51 | - speclock is activated per default in CA - vote now, vote passed, vote failed announcer |
| Jun 22, 2010 | 50 | - cg_autosnaps, sets snaps to sv_fps - centerstring when someone changes readystatus |
| Jun 21, 2010 | 49 | - g_startWhenReady 0/1/2 |
| Jun 21, 2010 | 48 | - no respawntimer icons when playing |
| Jun 13, 2010 | 47 | - high res 2d icons - 085menu in pk3 (you dont need 085 anymore) |
| Jun 13, 2010 | 46 | - fixed forcemodel bug on teamchange - cg_drawRespawnTimer - g_allowRespawnTimer |
| Jun 08, 2010 | 45 | - cg_brightItems (only weapons so far) |
| Jun 08, 2010 | 44 | - fixed the "all models red" bug when not using cg_forcemodel 1 |
| Jun 07, 2010 | 43 | - cg_plasmaTrail - cg_rocketTrailRadius - cg_grenadeTrailRadius - cg_forceWeaponColor ( 1 GL-model, 2 GL-trail, 4 RL-trail, 32 PG ) |
| Jun 06, 2010 | 42 | - cg_forceWeaponColor bitmask ( 16 RG, 8 LG so far, more to come - cg_teamWeaponColor - cg_enemyWeaponColor - texturepack v1.03 |
| Jun 02, 2010 | 41 | - new reward (rocket rail) |
| Jun 02, 2010 | 40 | - bugfixes |
| Jun 02, 2010 | 39 | - damage counter in CA |
| Jun 01, 2010 | 36-38 | - bugfixes - cleanup |
| Jun 01, 2010 | 35 | - new shaderfiles - cg_mapConfigs : different configs for every map possible |
| May 31, 2010 | 34 | - new textures |
| May 31, 2010 | 33 | - more colors ^a-^z ^A-^Z - removed the TA weapons, maybe there will be a missionpack later |
| May 30, 2010 | 31-32 | - removed bugs (critical crashbug) |
| May 30, 2010 | 30 | - cg_weaponBarStyle 3,4,5 - fixed the order in weaponbar |
| May 30, 2010 | 29 | - +acc -acc accuracyboard |
| May 30, 2010 | 22-28 | -svn structure changed, the AfterShock content is now in the svn-repository |
| May 30, 2010 | 21 | - added queue und speconly for tournament |
| May 29, 2010 | 19-20 | - fixed some pm skins bugs -cleanup the pm-skin code |
| May 27, 2010 | 18 | - cleanup - min dist for airrocket(300units) and airgrenade(200units) |
| May 27, 2010 | 17 | - TA weapons off per default - airgrenade/airrocket award |
| May 27, 2010 | 16 | - fixed g_newItemHeight bug, it caused fps drops |
| May 27, 2010 | 15 | - new place for votemsg - g_newItemHeight 1: you cannot jump over items anymore |
| May 26, 2010 | 14 | - cg_plasmaBallAlpha 0-255 to make the bright plasmaballs transparent (default 255) - fixed the ugly plasma and rail explosion, now it doesnt look silly anymore - cg_deadBodyColor - cg_drawItemPickups: bitmask
- fixed endgame chatbug - faster shaftanimation |
| May 24, 2010 | 13 | - cg_deadBodyDarken - r_vertexlight is locked(there is a shaderproblem with it) |
| May 23, 2010 | 12 | - new shaft - shaft is nomipped - pmove_fixed default-values edit - sv_fps is 40 by default |
| May 21, 2010 | 11 | - cg_alwaysweaponbar 1 per default - hud shaderfix - PM-skins sarge/pm , major/pm, skelebot/pm, smarine/pm:
|
| May 20, 2010 | 10 | - fixed charset-picmip-bug |
| May 20, 2010 | 9 | - cg_weaponBobbing 0 turns off the weaponmodel bobbing |
| May 19, 2010 | 8 | - added highresolution Charset |
| May 19, 2010 | 7 | - you can remove shaft with negative values of cg_truelightning |
| May 19, 2010 | 6 | - cg_nokick to turn off the shaking screen |
| May 19, 2010 | 5 | - s_ambient to turn on/off ambient sounds - unlocked cg_gunx/y/z |
| May 19, 2010 | 4 | - Chatmacros #H #A #L #W #M - new MG-model |
| May 19, 2010 | 3 | - stepped hitsounds: cg_hitBeep :
|
| May 18, 2010 | 2 | - hud - cg_weaponBarStyle - cg_deathNoticeTime |