Wed, Jun 19th
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15:33 (UTC+1)

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gametype:
map:
Player:
status:
FFA

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Date Revision Content
Dec 12, 2011 206-236 New cvars:
  • cg_killbeep [0-1]

  • cg_lowHealthPercentile [0.0-1.0]

  • cg_crosshairColor [0-9, a-z, A-Z]



Changed cvars:
  • Renamed cg_lightningExplosion to cg_lightningImpact

  • Renamed cg_oldRocket/Plasma/Rail to cg_rocket/plasma/railStyle

  • Locked cg_plasmaBallAlpha (cheatprotected)

  • Removed g_crosshairColorRed, cg_crosshairColorBlue, cg_crosshairColorGreen



Bugfixes:
  • Fixed pre-round gauntlet damage in Clan Arena gametype

  • Fixed missing warmup countdown for spectators

  • Fixed missing announcer when scoreboard is shown

  • Fixed spawnprotection bug in CA on roundstart

  • Fixed not working teamchat on match end

  • Fixed: running 'callvote map' can cause an overflow



Serverside changes:
  • g_forcerespawn is set to 5 seconds and cheatprotected

  • Added new modes to g_allowVote: [0-3]

    • 0: disabled

    • 1: All callvotes allowed

    • 2: callvote map and nextmap are disabled during a match

    • 3: callvotes allowed only during warmup





Miscellaneous
  • New players are set to spectator in FFA gametype

  • Changed Armor from 100 to 150 in Clan Arena

  • Callvote map shows the next map if mapcycles are used on the server

  • Added cvarAdd to change values.
    Example: cvarAdd s_volume 0.1

  • Selfdamage is activated for spawnprotection

  • Raised shotgun spread angle. Shotgun is weaker on far distances

  • Added /forfeit command for duel

  • Added +chat command to draw the last chat/teamchat lines

  • Added 6 new crosshairs

  • Added quad kills and quad killing streaks to webpage statistics

  • Added capture times in Capture Strike gametype (webpage)

  • Duel scoreboard shows number of wins/defeats

Sep 05, 2011 170-205 New cvars:
  • cg_smoke_SG [0-1]

  • cg_smoothFovChange [0-1]

  • cg_lowAmmoWarningPercentile [0.0-1.0]



Changed cvars:
  • cg_thirdperson is set to 0 and locked (cheatprotected)

  • cg_zoomFov, cg_drawCrosshair, cg_crosshairSize accept values for each weapon.

    Example: cg_crosshairSize 24/12/32/24/24/24/24/12/24



Bugfixes:
  • Crosshair hitcolor works for small damages as well

  • Fixed simple item origin when using bigger scales (cg_simpleitems > 1)

  • Fixed LG reward when shooting on teammates

  • Fixed forcemodel bug (red heads on blue models)

  • Fixed some freefly bugs in spectator mode



Serverside variables:
  • Added g_disableVotingTime [seconds] to disable callvotes during the first [seconds] of a map

  • Added g_spawnprotection [seconds]

  • Changed g_friendlyfire into a float value: 0.0 ... 1.0

  • Added g_fadeToBlack [0-1]

  • Extended g_itemDrop for ammo, health and armor drop



Miscellaneous:

  • HUD displays the number of quad kills per quadrun

  • Added fragmessage to custom hud, %s

  • Added Capture Strike gametype (g_gametype 9)

  • Changed invisible powerup to 100 % invisibility of the playermodel (rewards and dynamic lights are still shown).

  • Added: green armor

  • Inactive clients are set to spectator, not longer kicked due to inactivity

  • Players start with all weapons and armor in warmup

  • Duel scoreboard shows (s) for spectators and (1), (2), ... for queue players

  • Added CTF capture times to the webpage.

  • dropweapon accepts a weaponnumber as parameter.
    Example: /dropweapon 3

  • Added /dropammo [weaponnumber]

  • Added /drophealth [quantity], /droparmor [quantity]

  • Added chat token #d for last dropped item

Aug 06, 2011 156-169 New cvars:
  • cg_chatBeep [0-1]

  • cg_teamChatBeep [0-1]

  • cg_zoomScaling[0-1]

  • cg_zoomToggle [0-1]

  • cg_selfOnTeamOverlay [0-1]

  • cg_crosshairHitColorTime [msec]



Bugfixes:

  • Fixed some forcemodel bugs

  • Scoreboard bugfixes

  • Fixed crosshair hitcolor for colored crosshairs



Serverside variables:

  • Added g_allowKill [0-1]



Miscellaneous:

  • Added lightning gun accuracy reward (20 hits in a row)

Jul 16, 2011 r142-155
    New cvars
  • cg_rocketTrail [0-4]

  • cg_grenadeTrail [0-4]

  • cg_oldScoreboard [0-1]


    Serverside changes
  • Added rcon matchinfo

  • Added rcon getmapcycle


    Bugfixes
  • fixed the chat balloon shader for g_friendThroughWalls 1

  • Many small bugfixes, mostly for the duel gametype


    Miscellaneous
  • Added a spawnkill reward

  • New playerhead icons for brightskins

Jul 03, 2011 r129-141 -g_friendsThroughWalls(0/1) - 1 makes the friendicon above the head visible through walls
-cg_inverseTimer(0/1) - 1 makes the timer run backwards

-lava/slime does not instant kill in ca anymore, during warmup it makes no damage at all

-reduced damage of lava/slime, in q3 oa its really high due to a bug

-rewrote the teamlock code, teamlock does not change on map_restart anymore, there is an entry in the emnu to lock unlock the team

-the game says now which button to press to get ready( depends on your ready-bind)

-many critical bugs fixed
May 09, 2011 r116-128 -new scoreboard

-some more speedup

-Hud for mulitview windows and some bugfixes(still needs a new server engine)

-g_disableSpecs(0/1) - serverside var to disable spectators for league or ladder games, specs just see the scoreboard and public chat

-Added the revision command - displays the working AfterShock revision

-g_aftershockPhysic(0/1) - 1 enables aftershock Physic on the server with doublejump, slides and faster weapons

-many bugfixes
Mar 10, 2011 r114-115 -rewrote the hudparser

-bugfixes in the hud-system

-cleaned the code a bit, the game will run a bit faster

-Clientside multiview for testing - experimental( needs the new engine for server )

-Serverside demorecording - experimental( needs the new engine for recording and playback)

-recordGame will record a normal demo with the current gamestring
Feb 25, 2011 109-113 - new textures.

- Living count is not longer set to 0 during warmup.

- Fixed the last message bug in CA.

- Grenades disappear at roundend in CA. They cannot hurt players in the next round anymore.

- Weapon selection works now before roundstart in CA. This solves some problems with preselected weapons as well.

- Removed some bugs in the hud system

- Added mapcycle files support. It is possible to define the minimal players and maximal players per map: full servers aren't changing the map after a match to small maps (f.e.). Furthermore it is possible to define allowed(voteable) maps.
The serverside cvars are:
g_mapcycle(filename) to set the mapcyclefilename
g_useMapcycle(0/1) to use mapcycles

- 'mapcycle' command to view the mapcycle

- Cleaned the cgame code a bit. The hud-system should give better framerates to all players now
Feb 11, 2011 105-108 - customizable huds
Feb 03, 2011 103-104 - new grenade and rocket explosion for testing
- new grenade model and skin (colorable per console using cg_forceWeaponColor bitmask for grenadecolor
Jan 21, 2011 101-102 - 'listplayers' command will give information about the connected players
- added a referee system, use g_refPassword to set the referee password on the server:
The referee has to set the ref_password cvar.
The referee can use the ref commands:
map_restart : restart the map
nextmap : load the next map
map : load a different map
g_gametype : change gametype
kick : kick player
clientkick : kick player( find out clientnum with listplayers )
timelimit : set timelimit
fraglimit : set fraglimit
remove : move player to spec
clientremove: move player to spec( find out clientnum with listplayers )
lock : lock teams
unlock : unlock teams
startgame : set all players to ready and start the game

A referee can call timeouts as spec

- g_teamLock(0/1/2):

  • 0 - no teamlock

  • 1 - players and refs can lock unlock teams with lock / unlock

  • 2 - only ref can lock teams


- g_startWhenReady(0/1/2/3):

  • 0 - off

  • 1 - start when half of the players are ready

  • 2 - start when all players are ready

  • 3 - only refs can set players ready


- g_muteSpec(0/1): set it to 1 to mute the specs in team games (makes no sense for me in ffa)
- New msg on flagdrop ('Your team dropped the flag/ The enemy dropped your flag')
- Requested currenttime: Prints current date and time in console
- Numbers in Weaponbar are now colored depending on ammo
Jan 17, 2011 100 - changed the spawnsystem back to oa081/q3 behaviour
- added cg_drawAccel(0,1,2) to show the acceleration with red/green bars
- the capturetime is shown in CTF
- removed ambient light from flagcarrier, because players can see the dynamic lights through walls
- the shotgun pattern is less random now, it is not possible, that all sg-pellets hit in one point
Jan 14, 2011 99 - g_extrapolateFrames sets max of serverframes a lagging client is interpolated by the server
- new gl explosion
- reduced data send on gamestart in CA, this will raise the number of clients before clientdrop
- disabled storing playerdata on disconnects
Jan 11, 2011 96-98 - several bugfixes and cleanup
Jan 11, 2011 95 - added aftershock_login and aftershock_password cvars

- you can register on the aftershock site and generate a random password, add username and password to the q3config.cfg or autoexec.cfg and your statstracker will work with any names
Jan 10, 2011 94 - fixed statsfiles names
Jan 05, 2011 93 - cleanup some shader files, demos work with nomip now
- changed plasma explosion model (its near to the impact now)
- cleaned timeout code
Jan 04, 2011 91 - when a player disconnects after a kill( 4secs ) its displayed as a ragequit
- color1 and color2 use normal colorcodes now( 0-9, a-z, A-Z )
- changed bullet explosion
- In tourney when a player left the next player is not loosing a point anymore
Jan 04, 2011 92 - demos in demomenu are sorted by name now
- added g_reduceLightningDamage to reduce LG damage to 7dmg per hit(recommended - set g_laglighting to 0 when using reduced lg damage)
Jan 02, 2011 89 - respawntimers do not crash on localhost anymore, this will remove the "Error: Cl_GetServerCommand: a reliable command was cycled out" on full servers too
- changed callvote shuffle, players are sorted by dmgdone/dmgtaken now.
Jan 02, 2011 90 - In duel chat works for specs during warmup
- Teamchat work as spec without following a player
- callvote g_gametype accepts 2 arguments now, so you can change map and gametype with only one vote:

  • callvote g_gametype [gametype] [map]

Dec 27, 2010 87-88 - g_reduceRailDamage 1 reduces raildamage to 80
- fixed the shotgun shell model
- cg_itemFX bitmask ( recommended 2 ):

  • 1 - item bobbing

  • 2 - rotate

  • 4 - scale up on spawn

Dec 22, 2010 84 - new statsfile style (html)

- fixed an ugly scorebug introduced in rev82
Dec 22, 2010 85-86 - cleanup
- fixed respawntimer bug on localhost( still crash in ctf sometimes )
- more code cleanup(removed ALL warnings)
- html statsfiles are complete now
Dec 17, 2010 83 - new balloon4.tga for testing

- fixed the rocket2rail reward

- new burnmark for rockets and grenade launcher(still a bit ugly)

- serverstats show if the game was instantgib or rockets only

- fixed the bulletmark for high values of r_intensity( new blendfunction and tga )

- fixed the wake-animation for high values of r_intensity( new blendfunction and tga )

- new plasmaball tga, new plasma explosion model, tga and shader

- added clown-full.cfg for the full clownage
Dec 14, 2010 82 - no scoring in warmup possible in all team gametypes

- the game ends when not enough players are playing

- secho 'text' will add the text in chat without making a chatbeep, good for script-messages

- new icon for regeneration

- added dynamic-light to plasmaballs and explosion

- Fixed weapondrop, you can enable weapondrop using g_itemDrop 2( only weapondrop ) or 3( weapondrop + flagdrop )

- started to separate baseas and missionpack
Dec 11, 2010 81 - new accboard background(testing)

- 'fixed' the specbug in ca(???)

- removed the "lastmessage" in CA at roundstart when only 1 player is in the team
Dec 10, 2010 80 - cg_crosshairPulse (0/1/2):

  • 0 - disabled

  • 1 - pulse on item collect

  • 2 - pulse on dmg done



- cg_crosshairHitColor (0/1):

  • 0 - off

  • 1 - colors crosshair after a hit(yellow low dmg, red high dmg) for 0.5s


- added clown.cfg with some of clowns settings
Dec 09, 2010 79 - cg_noAmmoChange (0/1):

  • 0 - you cannot select empty weapons

  • 1 - you can select empty weapons



- weapon accepts more parameters now(up to 9). Example:

  • weapon 6 2 1 will select lg if you have it, otherwise mg if you have it, otherwise gaunt. If you have lg and you run out of lg ammo, the next weapon on empty ammo change is mg, empty mg -> gaunt



- cg_lgHitSfx 0: disable the lg hitnoise

- Reward Rocket2Rail changed

- g_teamlock (0/1):

  • 0 - teamlock not possible

  • 1 - players can lock and unlock teams using the "lock" and "unlock" command

Dec 04, 2010 72-78 - cg_lightningExplosion:

  • 0 - disable LG ball at the end of shaft

  • 1 - enable


- cg_nomip 0: 511 Bitmask to disable picmip on some shaders:

  • 1 - LG

  • 2 - PG

  • 4 - RL

  • 8 - GL

  • 16 - Bullets

  • 32 - RG

  • 64 - BFG

  • 128 - Blood

  • 256 - Smoke


- g_autoready: Starts the game even when not all players are ready(in seconds)
- weaponbar fixed again
Aug 16, 2010 67-71 - fixed critical bugs
- 2 new rewards: item denied, full sg hit
- started with new menu
Aug 10, 2010 66 - optimized brightness of pm-skins
Aug 09, 2010 65 - pm-skins work with normal colorcodes now, f.e. cg_enemyHeadColor 1 is red.
- color names for pm-skins: "red", "green", "yellow", "blue", "cyan", "purple", "white", "orange"
Jul 27, 2010 62-64 - frags and death to statsfile
- serverstatsfile
- Itemtimer fix
Jul 20, 2010 61 - some fixes for autoaction
- weaponbar fixed for specs and demos
Jul 17, 2010 60 - fixed the new rewards for spectators
- g_itemDrop is a bitmask now (default 1):

  • 1 - Flagdrop allowed

  • 2 - Weapondrop allowed


- autoaction will save demos/screenshots/stats in folders
- demobrowser supports folders now
- autoaction will stop 2 secs after intermission-begin
- RL is preselected at roundstart in CA
Jul 13, 2010 58-59 - cg_particles
- new spawnanimation (test)
- different lg-styles (cg_lightningStyle 0-3)
- clean railcore
- fixed the low ammo warning
- new warning sound
- removed cg_drawAmmoWarning
- new cvar cg_ammoWarning: bitmask (default 3)

  • 1 - Onscreen message

  • 2 - Sound


- removed com_blood
- added cg_blood, cg_gibs
- replaced gibsound when cg_blood is 0
- cg_blood 0 + cg_gibs 1 will send out sparks when player is gibbed
- added rewards to the statsfile
- connect/disconnect-message in chat
- particle-spawn
- fixed a spawn bug in ca (dead in warmup)
- SPEC and QUEUE in duel scoreboard
- clients sorted by dmgdone in CA
- TeamLivingCount in CA
Jul 06, 2010 57 - new chat tokens #S #E
Jul 02, 2010 56 - dropweapon, dropflag, drop:
- g_itemDrop (default 1) allows the weapon/flag drop : when g_itemDrop is set the flag is not returned at suicide
- new chat tokens #U #T #K #C #I #l
Jul 01, 2010 55 - demo fix
- more stats
Jun 29, 2010 54 - cg_autoaction 1 demo 2 screenshot 4 stats bitmask
Jun 24, 2010 53 - bugfixes
- chatmacro #P last picked up item
Jun 24, 2010 52 - timeout: g_timeoutAllow, g_timeoutTime
- g_delagProjectiles

  • 0: no projectile nudge

  • 1: 50ms nudge

  • 2: serverlag nudge

  • >2: nudge per ping (maximal nudge is - g_delagProjectiles)

Jun 22, 2010 51 - speclock is activated per default in CA
- vote now, vote passed, vote failed announcer
Jun 22, 2010 50 - cg_autosnaps, sets snaps to sv_fps
- centerstring when someone changes readystatus
Jun 21, 2010 49 - g_startWhenReady 0/1/2
Jun 21, 2010 48 - no respawntimer icons when playing
Jun 13, 2010 47 - high res 2d icons
- 085menu in pk3 (you dont need 085 anymore)
Jun 13, 2010 46 - fixed forcemodel bug on teamchange
- cg_drawRespawnTimer
- g_allowRespawnTimer
Jun 08, 2010 45 - cg_brightItems (only weapons so far)
Jun 08, 2010 44 - fixed the "all models red" bug when not using cg_forcemodel 1
Jun 07, 2010 43 - cg_plasmaTrail
- cg_rocketTrailRadius
- cg_grenadeTrailRadius
- cg_forceWeaponColor ( 1 GL-model, 2 GL-trail, 4 RL-trail, 32 PG )
Jun 06, 2010 42 - cg_forceWeaponColor bitmask ( 16 RG, 8 LG so far, more to come
- cg_teamWeaponColor
- cg_enemyWeaponColor
- texturepack v1.03
Jun 02, 2010 41 - new reward (rocket rail)
Jun 02, 2010 40 - bugfixes
Jun 02, 2010 39 - damage counter in CA
Jun 01, 2010 36-38 - bugfixes

- cleanup
Jun 01, 2010 35 - new shaderfiles
- cg_mapConfigs : different configs for every map possible
May 31, 2010 34 - new textures
May 31, 2010 33 - more colors ^a-^z ^A-^Z
- removed the TA weapons, maybe there will be a missionpack later
May 30, 2010 31-32 - removed bugs (critical crashbug)
May 30, 2010 30 - cg_weaponBarStyle 3,4,5
- fixed the order in weaponbar
May 30, 2010 29 - +acc -acc accuracyboard
May 30, 2010 22-28 -svn structure changed, the AfterShock content is now in the svn-repository
May 30, 2010 21 - added queue und speconly for tournament
May 29, 2010 19-20 - fixed some pm skins bugs

-cleanup the pm-skin code
May 27, 2010 18 - cleanup
- min dist for airrocket(300units) and airgrenade(200units)
May 27, 2010 17 - TA weapons off per default
- airgrenade/airrocket award
May 27, 2010 16 - fixed g_newItemHeight bug, it caused fps drops
May 27, 2010 15 - new place for votemsg
- g_newItemHeight 1: you cannot jump over items anymore
May 26, 2010 14 - cg_plasmaBallAlpha 0-255 to make the bright plasmaballs transparent (default 255)
- fixed the ugly plasma and rail explosion, now it doesnt look silly anymore
- cg_deadBodyColor
- cg_drawItemPickups: bitmask

  • 0 - show nothing

  • 1 - show icon

  • 2 - show itemname

  • 4 - show pickuptime


- fixed endgame chatbug
- faster shaftanimation
May 24, 2010 13 - cg_deadBodyDarken
- r_vertexlight is locked(there is a shaderproblem with it)
May 23, 2010 12 - new shaft
- shaft is nomipped
- pmove_fixed default-values edit
- sv_fps is 40 by default
May 21, 2010 11 - cg_alwaysweaponbar 1 per default
- hud shaderfix
- PM-skins sarge/pm , major/pm, skelebot/pm, smarine/pm:


  • cg_forceteammodel

  • cg_blueHeadColor

  • cg_blueTorsoColor

  • cg_blueLegsColor

  • cg_redHeadColor

  • cg_redTorsoColor

  • cg_redLegsColor

  • cg_enemyHeadColor

  • cg_enemyTorsoColor

  • cg_enemyLegsColor

  • cg_teamHeadColor

  • cg_teamTorsoColor

  • cg_teamLegsColor

  • cg_redteammodel

  • cg_enemymodel

  • cg_teammodel

May 20, 2010 10 - fixed charset-picmip-bug
May 20, 2010 9 - cg_weaponBobbing 0 turns off the weaponmodel bobbing
May 19, 2010 8 - added highresolution Charset
May 19, 2010 7 - you can remove shaft with negative values of cg_truelightning
May 19, 2010 6 - cg_nokick to turn off the shaking screen
May 19, 2010 5 - s_ambient to turn on/off ambient sounds
- unlocked cg_gunx/y/z
May 19, 2010 4 - Chatmacros #H #A #L #W #M
- new MG-model
May 19, 2010 3 - stepped hitsounds: cg_hitBeep :

  • 0 - no hitsound

  • 1 - std hitsound

  • 2 - multitone

  • 3 - reverse multitone

May 18, 2010 2 - hud
- cg_weaponBarStyle
- cg_deathNoticeTime