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Some new textures

Re: Some new textures

Postby marco » Tue Jun 28, 2011 10:53 pm



I forgot some shaders in that release, which leads to missing ctf flag and foe sprite shaders. The SVN contains a v1.01 patch, please download that as well.
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Re: Some new textures

Postby marco » Wed Jul 06, 2011 10:51 pm



It is a long way to complete the textures on blood run, but progress is visible:

Some new model textures (the torch and skull lamp) and some more gothic trims..

Same POV without my texture pack to see what actually changed.
Attachments
shot0123.jpg
shot0122.jpg
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Re: Some new textures

Postby pulchr » Thu Jul 07, 2011 11:01 am



very nice :)
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Re: Some new textures

Postby marco » Sat Jul 09, 2011 3:33 pm



The new sfx fire animations leilol commited a few weeks to OA are looking great:

http://www.abload.de/image.php?img=shot01289jwk.jpg
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Re: Some new textures

Postby marco » Mon Jul 11, 2011 9:04 pm



A small 8 mb update is already on the duel servers (including those textures from the last two screenshots).
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Re: Some new textures

Postby C_fx » Wed Jun 13, 2012 4:10 pm



hi,
iI would like to try to polish some textures :)
i've asked on howto on the wiki, just to make sure it doesn't get overlooked:
http://aftershock.wikia.com/wiki/List_of_replaced_textures
anything else to mention?
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Re: Some new textures

Postby PigCell » Wed Jun 13, 2012 8:28 pm



You seem to have it about right. the 512 by 512 refers to Q3's 256x256 textures, of course. Other sizes scale up accordingly. Careful with shaders (lights, grids, transparent stuff), some keywords behave differently depending on filetype (.jpg, .tga).
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